Purpose: To stimulate creativity and re-purposing of a tool. In the end, we want students to be able to re-purpose a web 2.0 tool.
Directions:
- Look at the object given to you and your group.
- Come up with as many ways as possible to use this. Try to be creative and think outside the box.
- Capture a picture for each different way you have re-purposed the object.
- Create an Animoto video including these pictures. Add text to clarify how you re-purposed the object.
- After students have shared, repeat this activity using web 2.0 tools.
Click here to see our video example.