QuickFire: DingleHopper

Purpose: To stimulate creativity and re-purposing of a tool. In the end, we want students to be able to re-purpose a web 2.0 tool.

Directions:

  1. Look at the object given to you and your group.
  2. Come up with as many ways as possible to use this. Try to be creative and think outside the box.
  3. Capture a picture for each different way you have re-purposed the object.
  4. Create an Animoto video including these pictures. Add text to clarify how you re-purposed the object.
  5. After students have shared, repeat this activity using web 2.0 tools.

Click here to see our video example.

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